Sparkling Games
Wissenschaftliche Publikationen
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KAYALI, F./SCHWARZ, V./GÖTZENBRUCKER, G./PURGATHOFER, P (2017): Sparkling Games: Die Gestaltung von Lernspielen zu Themen aus Informatik und Gesellschaft.
In: ZIELINSKI, W./AßMANN, S./KASPAR, K./MOORMANN, P. (Hrsg.): Spielend lernen! Computerspiele(n) in Schule und Unterricht. Schriftenreihe zur digitalen Gesellschaft NRW 5, Düsseldorf/München, S. 159–170.
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KAYALI, F./SCHWARZ, G./GÖTZENBRUCKER, P./PURGATHOFER, P. (2016): Learning, Gaming, designing: Using Playful Participation to Create Learning Games together with High School Students.
In: Transdisciplinary Journal of Cultural Participation, 3 (1).
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KAYALI, F. (2015): Educating secondary school teachers in game design and game-based learning.
In: MATEUS-BERR, R/GÖTSCH, M. (Hrsg.): Perspectives on Art Education, Edition Angewandte De Gruyter, Wien, S. 59–65.
Tagungsbeiträge
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PURGATHOFER, P./SCHWARZ, V. (2016): Sparkling Games.
Lecture and plenary discussion: 10th Vienna Games Conference FROG 2016, Wien, 23.–25. September 2016.
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KAYALI, F./SCHWARZ, V./GÖTZENBRUCKER, G./PURGATHOFER, P. (2016): Identifying Learning Contents in Commercial Games.
Abstract and Talk: 10th Vienna Games Conference FROG 2016, Wien, 23.–25. September. 2016.
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KAYALI, F. (2016): A Reflection of Game-based Learning Approaches for Secondary School Students.
Abstract and Talk: InSEA Regional Conference Vienna 2016, Art and Design Education in Times of Change, Wien, 22.–24. September 2016.