Learn to proGrAME
Wissenschaftliche Publikationen
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ISSAEE, A./MOTSCHNIG, R./COMBER, O./HASELBERGER, D. (2019): Pair-Programming of video games at a secondary level classroom - concept and case study.
In: BASTIAENS, J. (Ed.): Proceedings of EdMedia + Innovate Learning, Amsterdam, Niederlande, pp. 1018-1027
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COMBER, O./MOTSCHNIG, R./MAYER, H./HÖRBE, M. (2019): Best of Austria: Developing Video Games in Secondary Schools with Unity.
In: BASTIAENS, J. (Ed.): Proceedings of EdMedia + Innovate Learning, Amsterdam, Niederlande (pp. 181-189)
Tagungsbeiträge
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COMBER, O/MOTSCHNIG, R./MAYER, H./HASELBERGER, D. (2019, 8-11 April 2019): Engaging Students in Computer Science Education through Game Development with Unity.
IEEE Global Engineering Education Conference (EDUCON), 08.-11.04.2019, Dubai, Vereinigte Arabische Emirate (Paper Präsentation)
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COMBER, O. (2019): Computerspieleentwicklung mit professionellen Game Development Environments – für den Schulunterricht zu herausfordernd?
Informatiktag an der TU Wien, 03.10.2019 (Workshop)
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COMBER, O./MAYER, H./MOTSCHNIG, R. (2019): Chat-Interviews as a Means to Explore Students’ Attitudes and Perceptions on Developing Video Games with Unity in Computer Science Classes.
ICL - International Conference on Interactive Collaborative Learning, 25.-28.09.2019, Bangkok, Thailand (Paper Präsentation)
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ISSAEE, A./COMBER, O./MOTSCHNIG, R. (2019): Learning to Code in Class by Pair-Programming Games.
International Conference DisCo 2019: E-learning - Unlocking the Gate of Education around the Globe, 20.-21.06.2019, Prag, Tschechien (Paper Präsentation)
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COMBER, O. (2018): Computerspieleentwicklung im Schulunterricht - Tools, Motivationsfaktoren, Herausforderungen und Erfahrungen.
Informatiktag an Fakultät für Informatik, Universität Wien, 27.09.2018 (Vortrag)